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Is streaming really the future of gaming?

2 min read

You no longer need a console and a professional machine, just a good internet connection, a screen and a controller. Streaming can completely change the gaming industry, and Google is the first to set out on this path.

Google is leading the way with its Stadia platform. Jade Raymond, the project’s chief executive, said in an interview that they would like to set up several studios that only develop games for Stadiums. Raymond told Gameindustry.biz he was very optimistic about the future of streaming.

“We have a plan that includes building out a few different first-party studios, and also building up the publishing org to ship exclusive content created by indie devs and other external partners…” Jade Raymond via gamesindustry.biz

Their primary plans are to launch at least one exclusive game per year. They will work with several of their own studios, but they also want to build a publishing organization. In addition to their own games, this will bring Stadia-exclusive games from outside partners and independent developers to the platform. He added that they were all very long-term plans. They are sure to open their first studio in Montreal, and their first Stadia-exclusive game is expected to open in four years.

Cloud-based gaming companies are expecting companies in this direction to open up opportunities to millions of users who would otherwise be unable to play. For example, games running on the Stadium do not need to consider local hardware limitations. This allows you to spend significant resources on complex simulations, more complex AI, or thousands of players all in one space.

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