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How the game market trends will change in the future?

2 min read

The gaming industry is now one of the largest in the world, valued at almost $140 billion, and it must be said that it is also one of the most exciting. Each year, new strange concepts are explored, new epic stories are told and new materials are released to meet our needs.

The gaming accessories we use to interact with our virtual portals to escape from reality have slowly improved over the decades. Take an original Xbox controller and compare it with an Xbox One controller. You will see how far we have come in such a short time.

However, there are new trends and accessories on the horizon that could change the way we play in the future. It remains to be seen if they will become the new standard or if they will fail as much as a new PS Vita game in 2020.

Virtual reality games have gained slow but sure importance since the first prototype of the Oculus Rift headphones made its debut a few years ago.

These new virtual reality headsets offer a whole new world of immersive games that no downloadable resolution or texture package can offer.

It doesn’t matter if you play VR with the expensive Valve Index VR or if you go on a budget with Playstation VR. It is a completely new way to explore your favorite worlds and scenarios in the most disturbing way possible while enjoying the comfort of your living room.

Someday, in the future of the game, we may no longer need to buy hundreds, or in some cases, thousands of dollars in devices to have enough power to run some of today’s games. that requires many resources

With the widespread growth of 5G and Gigabit Ethernet, streaming games or games on demand have been hailed as the savior of our portfolios. Google has even rivaled Nvidia with its Stadia game service, which allows you to stream 4K games for only $ 10 a month.

Game studios now realize that nostalgia is a powerful tool to make us withdraw our credit cards. Disney started the trend by restarting its most classic and popular movies, and now developers are doing the same with video games.

Titles like God of War, Doom and Wolfenstein found a lot of expectation before we had progress to see what the games were like. As emotional beings, we are attracted to anything that reminds us of “the good old days.” Therefore, consumers, of course, have bought these games millions of times.

Fortunately, most studies have done an amazing job of preserving the magic that made us spend hundreds of hours of children. The same children who continue to do so as adults, except now they have more than fifty dollars in piggy banks.

In your opinion, what are the main trends and gaming accessories that will change the gaming industry as we know it today? Let us know by leaving a comment below.

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